Showing posts with label ZvZ. Show all posts
Showing posts with label ZvZ. Show all posts

Zerg v Zerg: 1 Base Roach

This aggressive build stays on one base for a while in order to gather sufficient roach and zergling numbers to attack your opponent. This build relies on your opponent not expecting roaches this early in the game as zerglings and banelings are fairly weak against roaches.

13 - Spawning pool
16 - Extractor
16 - Overlord
16 - Spine crawler
16 - Queen
18 - Roach warren
20 - Overlord
20 - Roach x6
32 - Overlord
34 - Hatchery
36 - Zergling speed
36 - Roach x7
44 - Overlord x2
46 - Queen
50 - Zerglings x12 (or more)

From here you can attack your opponent when your roaches you made at the 36 supply mark hatch because the zerglings you make afterwards can be rallied to your opponent's base. While you are attacking you can either make more attacking units and try to finish your opponent off or you can saturate your natural base and go into a roach heavy midgame with upgrades.

Zerg v Zerg: Ling Heavy ZvZ

15 - Spawning pool
15 - Extractor
17 - Hatchery
16 - Queen
18 - Zergling speed

Remove Drones from gas

18 - Zergling x6
21 - Queen
23 - Overlord
24 - Spine crawler at natural
24 - Zergling x12

Move out for an attack

30 - Drone x3

Rally Drones to gas

33 - Overlord
33 - Drone x6

 Your initial attack with about 20 zerglings should have done a good amount of damage to a greedy player or been sufficient to defend a more aggressive build from your opponent. Supplies are now fairly irrelevant in explaining the build, continue making drones, extractors and hatcheries when fit.

- Roach warren
- Roach x5
- Extractor (when Roach Warren completes)
- Evolution Chamber x2 (at 100 gas)
- Drone to 38 in total, 16 on minerals at each base + 3 in each gas
- Hatchery (macro)
- +1 Missle Attack
- +1 Ground Carapace
- Queen
- Roach x9

This is a good time to push out with your units, you can add additional zerglings to this composition as well as rallying units to try to do damage to your opponent.

-Lair
- Extractor
- Extractor (when Lair completes)
- +2 Missle Attack
- +2 Ground Carapace
- Burrow

At this point you have good upgrades and should have continued making roaches and perhaps a few zerglings for runbys. From here you want to add additional spine crawlers for defense, as well as additional hatcheries. You should transition into a pathogen gland infestor roach style, and if the game lasts long enough ultralisks are a good late game unit against heavy roach styles.