This aggressive build stays on one base for a while in order to gather sufficient roach and zergling numbers to attack your opponent. This build relies on your opponent not expecting roaches this early in the game as zerglings and banelings are fairly weak against roaches.
13 - Spawning pool
16 - Extractor
16 - Overlord
16 - Spine crawler
16 - Queen
18 - Roach warren
20 - Overlord
20 - Roach x6
32 - Overlord
34 - Hatchery
36 - Zergling speed
36 - Roach x7
44 - Overlord x2
46 - Queen
50 - Zerglings x12 (or more)
From here you can attack your opponent when your roaches you made at the 36 supply mark hatch because the zerglings you make afterwards can be rallied to your opponent's base. While you are attacking you can either make more attacking units and try to finish your opponent off or you can saturate your natural base and go into a roach heavy midgame with upgrades.
Showing posts with label Zerg. Show all posts
Showing posts with label Zerg. Show all posts
Zerg v Zerg: Ling Heavy ZvZ
15 - Spawning pool
15 - Extractor
17 - Hatchery
16 - Queen
18 - Zergling speed
Remove Drones from gas
18 - Zergling x6
21 - Queen
23 - Overlord
24 - Spine crawler at natural
24 - Zergling x12
Move out for an attack
30 - Drone x3
Rally Drones to gas
33 - Overlord
33 - Drone x6
Your initial attack with about 20 zerglings should have done a good amount of damage to a greedy player or been sufficient to defend a more aggressive build from your opponent. Supplies are now fairly irrelevant in explaining the build, continue making drones, extractors and hatcheries when fit.
- Roach warren
- Roach x5
- Extractor (when Roach Warren completes)
- Evolution Chamber x2 (at 100 gas)
- Drone to 38 in total, 16 on minerals at each base + 3 in each gas
- Hatchery (macro)
- +1 Missle Attack
- +1 Ground Carapace
- Queen
- Roach x9
This is a good time to push out with your units, you can add additional zerglings to this composition as well as rallying units to try to do damage to your opponent.
-Lair
- Extractor
- Extractor (when Lair completes)
- +2 Missle Attack
- +2 Ground Carapace
- Burrow
At this point you have good upgrades and should have continued making roaches and perhaps a few zerglings for runbys. From here you want to add additional spine crawlers for defense, as well as additional hatcheries. You should transition into a pathogen gland infestor roach style, and if the game lasts long enough ultralisks are a good late game unit against heavy roach styles.
15 - Extractor
17 - Hatchery
16 - Queen
18 - Zergling speed
Remove Drones from gas
18 - Zergling x6
21 - Queen
23 - Overlord
24 - Spine crawler at natural
24 - Zergling x12
Move out for an attack
30 - Drone x3
Rally Drones to gas
33 - Overlord
33 - Drone x6
Your initial attack with about 20 zerglings should have done a good amount of damage to a greedy player or been sufficient to defend a more aggressive build from your opponent. Supplies are now fairly irrelevant in explaining the build, continue making drones, extractors and hatcheries when fit.
- Roach warren
- Roach x5
- Extractor (when Roach Warren completes)
- Evolution Chamber x2 (at 100 gas)
- Drone to 38 in total, 16 on minerals at each base + 3 in each gas
- Hatchery (macro)
- +1 Missle Attack
- +1 Ground Carapace
- Queen
- Roach x9
This is a good time to push out with your units, you can add additional zerglings to this composition as well as rallying units to try to do damage to your opponent.
-Lair
- Extractor
- Extractor (when Lair completes)
- +2 Missle Attack
- +2 Ground Carapace
- Burrow
At this point you have good upgrades and should have continued making roaches and perhaps a few zerglings for runbys. From here you want to add additional spine crawlers for defense, as well as additional hatcheries. You should transition into a pathogen gland infestor roach style, and if the game lasts long enough ultralisks are a good late game unit against heavy roach styles.
Zerg v Terran: Double Spire Mutalisk
This build is focused on high numbers of upgraded mutalisks as well as zerglings and banelines for support. Burrowed banelings increases the efficiency of the banelings to save gas for mutalisks.
15 - Hatchery
17 - Extractor
16 - Spawning pool
20 - Zergling x2
21 - Queen x2
25 - Zergling speed
Pull two drones off gas
30 - Queen
32 - Spine crawler
35 - Evolution chamber
35 - Hatchery
Put drones back on gas
37 - +1 Ground carapace
40 - Extractor x3
42 - Lair
44 - Baneling nest
44 - Spine crawler
50 - Spire
50 - Centrifugal hooks
50 - Burrow
60 - Flyer carapace +1
60 - Mutalisks x10 (or more)
70 - Flyer attack +1
70 - Spire
You want to continue to upgrade your mutalisks as well as taking additional bases. Spend your excess minerals on drones, spine crawlers and zerglings. Use your mutalisk flock to harass your opponent in as many places as possible: the mineral line, their production and stray buildings. Transition into broodlords to take advantage of your air upgrades and use infestors to support.
15 - Hatchery
17 - Extractor
16 - Spawning pool
20 - Zergling x2
21 - Queen x2
25 - Zergling speed
Pull two drones off gas
30 - Queen
32 - Spine crawler
35 - Evolution chamber
35 - Hatchery
Put drones back on gas
37 - +1 Ground carapace
40 - Extractor x3
42 - Lair
44 - Baneling nest
44 - Spine crawler
50 - Spire
50 - Centrifugal hooks
50 - Burrow
60 - Flyer carapace +1
60 - Mutalisks x10 (or more)
70 - Flyer attack +1
70 - Spire
You want to continue to upgrade your mutalisks as well as taking additional bases. Spend your excess minerals on drones, spine crawlers and zerglings. Use your mutalisk flock to harass your opponent in as many places as possible: the mineral line, their production and stray buildings. Transition into broodlords to take advantage of your air upgrades and use infestors to support.
Zerg v Terran: Roach Zergling All-In
This build is an aggressive zergling, roach and if appropriate baneling build which takes advantage of overly greedy terran players who take an early command center.
14 - Hatchery
14 - Extractor
14 - Spawning pool
16 - Overlord
16 - Zergling x4
18 - Queen x2
22 - Drone x6
28 - Roach warren
27 - Drone
28 - Zergling speed
28 - Overlord x2
28 - Roach x 8
44 - Overlord x2
44 - Zergling x16
It may be appropriate to add a baneling nest at around 30 supply in order to bust a bunker/supply depot wall. Depending on how the attack goes you may want to continue to rally units to your opponent's base to push for a win. If the attack is held off by the terran player you can switch to a more conventional style of infestor/zergling. You will want to take a third relatively soon after the attack is held off as well as continuing to make units because it is very likely the terran player will counter attack with marines, medivacs and perhaps siege tanks.
14 - Hatchery
14 - Extractor
14 - Spawning pool
16 - Overlord
16 - Zergling x4
18 - Queen x2
22 - Drone x6
28 - Roach warren
27 - Drone
28 - Zergling speed
28 - Overlord x2
28 - Roach x 8
44 - Overlord x2
44 - Zergling x16
It may be appropriate to add a baneling nest at around 30 supply in order to bust a bunker/supply depot wall. Depending on how the attack goes you may want to continue to rally units to your opponent's base to push for a win. If the attack is held off by the terran player you can switch to a more conventional style of infestor/zergling. You will want to take a third relatively soon after the attack is held off as well as continuing to make units because it is very likely the terran player will counter attack with marines, medivacs and perhaps siege tanks.
Zerg v Protoss: 12 Minute Roach Max
This build focuses on heavy macro with an early third base, heavy droning followed by mass roach till you are maxed out with a speed roach/zergling push to follow. The power of this build lies in the ability to create a maxed out army very early in the game in which you are able to continue to macro and tech up to infestor/broodlord or another composition of your choice and if you lose your army you have the ability to remax very quickly. Key timings are highlighted in red.
5 - Spawning Pool
16 - Queen
18 - Zerglings x2
20 - Hatchery (2nd)
19 - Drones x2
21 - Hatchery (3rd)
20 - Queen
22 - Overlord
From here on you want to make as many drones as possible while scouting the protoss' base with overlords as well as continued zergling scouting around the map for hidden pylons. Don't be afraid to make zerglings, spines, queens or spore crawlers if you scout aggression from the protoss player.
22 - Drones x7
29 - Queen
31 - Overlord
31 - Drones x11
42 - Overlord
42 - Extractor x2
40 - Drones x4
44 - Overlord
44 - Drones x10
54 - Roach Warren
53 - Evolution Chamber
52 - Drones x6
58 - Overlord
58 - Drones x10
68 - Queen
70 - Lair
70 - Extractor
From here, it is almost impossible to make too many overlords. You are shooting for 200/200, so feel free to make multiple overlords at once.
70 - Overlords (many)
70 - Roaches x10
90 - Extractor
90 - +1 Missile Attack
90 - Roaches x10
110 - Roach Speed
110 - Hatchery (4th)
110 - Overlords (many)
110 - Roaches x20
150 - Zerglings x20
160 - Hatchery (macro)
160 - Overlords (up to 200)
160 - Roaches x15
190 - Zerglings x20
Move across the map and start to be aggressive against the protoss natural but don't overcommit because there is a huge risk of getting trapped in forcefields. From here feel free to tech up to your choice and add spine crawlers at key chokes and bases as well as reinforcing your roach zerling force in the attack.
5 - Spawning Pool
16 - Queen
18 - Zerglings x2
20 - Hatchery (2nd)
19 - Drones x2
21 - Hatchery (3rd)
20 - Queen
22 - Overlord
From here on you want to make as many drones as possible while scouting the protoss' base with overlords as well as continued zergling scouting around the map for hidden pylons. Don't be afraid to make zerglings, spines, queens or spore crawlers if you scout aggression from the protoss player.
22 - Drones x7
29 - Queen
31 - Overlord
31 - Drones x11
42 - Overlord
42 - Extractor x2
40 - Drones x4
44 - Overlord
44 - Drones x10
54 - Roach Warren
53 - Evolution Chamber
52 - Drones x6
58 - Overlord
58 - Drones x10
68 - Queen
70 - Lair
70 - Extractor
From here, it is almost impossible to make too many overlords. You are shooting for 200/200, so feel free to make multiple overlords at once.
70 - Overlords (many)
70 - Roaches x10
90 - Extractor
90 - +1 Missile Attack
90 - Roaches x10
110 - Roach Speed
110 - Hatchery (4th)
110 - Overlords (many)
110 - Roaches x20
150 - Zerglings x20
160 - Hatchery (macro)
160 - Overlords (up to 200)
160 - Roaches x15
190 - Zerglings x20
Move across the map and start to be aggressive against the protoss natural but don't overcommit because there is a huge risk of getting trapped in forcefields. From here feel free to tech up to your choice and add spine crawlers at key chokes and bases as well as reinforcing your roach zerling force in the attack.
Zerg v Protoss: Early 10 Roach Push
This build is an aggressive roach/zergling attack designed to destroy protoss opponents who go for the forge fast expand build. The attack hits early at around 7:20 before any major protoss tech has completed and if unscouted should do sufficient damage or win the game outright.
09 - Overlord
14 - Extractor
14 - Spawning pool
15 - Overlord
15 - Queen
17 - Zerglings x6
20 - Zergling speed
Remove Drones from gas, but then return them once the scouting Probe has left.
20 - Hatchery
19 - Drone
20 - Overlord x2
20 - Roach warren (around 4:25)
Cancel the hatchery when Zergling Speed is completed (around 5:20)
20 - Roaches x10 (around 5:45)
40 - Overlord
Remove all drones from gas
40 - Continuously produce Zerglings from this point
This build is very dependent on denying all scouting information which your opponent possesses. If the cancelled hatchery or early roach warren are spotted the protoss has a chance to produce additional units and cannons which severely diminishes this builds chance of doing damage.
09 - Overlord
14 - Extractor
14 - Spawning pool
15 - Overlord
15 - Queen
17 - Zerglings x6
20 - Zergling speed
Remove Drones from gas, but then return them once the scouting Probe has left.
It is critical from this point out to deny scouting information. Use
your six zerglings to control Xel'Naga watchtowers, watch the entrance
to the protoss' base and constantly scout for hidden probes and pylons.
20 - Hatchery
19 - Drone
20 - Overlord x2
20 - Roach warren (around 4:25)
Cancel the hatchery when Zergling Speed is completed (around 5:20)
20 - Roaches x10 (around 5:45)
40 - Overlord
Remove all drones from gas
40 - Continuously produce Zerglings from this point
This build is very dependent on denying all scouting information which your opponent possesses. If the cancelled hatchery or early roach warren are spotted the protoss has a chance to produce additional units and cannons which severely diminishes this builds chance of doing damage.
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