This build is focused on high numbers of upgraded mutalisks as well as zerglings and banelines for support. Burrowed banelings increases the efficiency of the banelings to save gas for mutalisks.
15 - Hatchery
17 - Extractor
16 - Spawning pool
20 - Zergling x2
21 - Queen x2
25 - Zergling speed
Pull two drones off gas
30 - Queen
32 - Spine crawler
35 - Evolution chamber
35 - Hatchery
Put drones back on gas
37 - +1 Ground carapace
40 - Extractor x3
42 - Lair
44 - Baneling nest
44 - Spine crawler
50 - Spire
50 - Centrifugal hooks
50 - Burrow
60 - Flyer carapace +1
60 - Mutalisks x10 (or more)
70 - Flyer attack +1
70 - Spire
You want to continue to upgrade your mutalisks as well as taking additional bases. Spend your excess minerals on drones, spine crawlers and zerglings. Use your mutalisk flock to harass your opponent in as many places as possible: the mineral line, their production and stray buildings. Transition into broodlords to take advantage of your air upgrades and use infestors to support.
Showing posts with label ZvT. Show all posts
Showing posts with label ZvT. Show all posts
Zerg v Terran: Roach Zergling All-In
This build is an aggressive zergling, roach and if appropriate baneling build which takes advantage of overly greedy terran players who take an early command center.
14 - Hatchery
14 - Extractor
14 - Spawning pool
16 - Overlord
16 - Zergling x4
18 - Queen x2
22 - Drone x6
28 - Roach warren
27 - Drone
28 - Zergling speed
28 - Overlord x2
28 - Roach x 8
44 - Overlord x2
44 - Zergling x16
It may be appropriate to add a baneling nest at around 30 supply in order to bust a bunker/supply depot wall. Depending on how the attack goes you may want to continue to rally units to your opponent's base to push for a win. If the attack is held off by the terran player you can switch to a more conventional style of infestor/zergling. You will want to take a third relatively soon after the attack is held off as well as continuing to make units because it is very likely the terran player will counter attack with marines, medivacs and perhaps siege tanks.
14 - Hatchery
14 - Extractor
14 - Spawning pool
16 - Overlord
16 - Zergling x4
18 - Queen x2
22 - Drone x6
28 - Roach warren
27 - Drone
28 - Zergling speed
28 - Overlord x2
28 - Roach x 8
44 - Overlord x2
44 - Zergling x16
It may be appropriate to add a baneling nest at around 30 supply in order to bust a bunker/supply depot wall. Depending on how the attack goes you may want to continue to rally units to your opponent's base to push for a win. If the attack is held off by the terran player you can switch to a more conventional style of infestor/zergling. You will want to take a third relatively soon after the attack is held off as well as continuing to make units because it is very likely the terran player will counter attack with marines, medivacs and perhaps siege tanks.
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