Protoss v Zerg: Forge Fast Expand

This build is the standard forge fast expand used frequently at every level of play against zerg. You give up the ability to be aggressive early in exchange for an economical edge. The build transitions very well into +1 timing pushes, 6 gate blink stalkers, robo heavy immortal sentry builds and stargate pressures. Note the point of this build is to create a wall at the top of your natural ramp with a cannon defending the buildings so your opponent can't just run roaches into your natural base. The positioning of the buildings are slightly different depending what map you're playing on. I advise you to look up videos or pictures outlining the proper building positioning. It is also noted that you should always have a hold positioned unit blocking the opening in the buildings such as a zealot as well as sentries for force fielding off the ramp in case of an attack.

9 – Pylon
Send Probe to scout.
13 – Forge

Hopefully you have scouted your opponent by now, you can now slightly adapt your build to suit the timing of your opponent's spawning pool

Early Spawning Pool (before 2:00)
17 – Photon Cannon
17 – Gateway
17 – Nexus
Be ready to block a Zergling run-by with a second Gateway.

Normal Spawning Pool (after 2:05)
17 – Nexus
17 – Gateway
17 – Photon Cannon

Don’t find him in time, but no rush
17 – Photon Cannon
17 – Nexus
17 – Gateway

Six Pool, you will lose your forge so  act fast about putting your cannon down. This essentially resets the game
– Pylon behind main mineral line
– Photon Cannon in main mineral line, off-center to cover geyser
– Gateway
– Chrono Boost Zealot
– Assimilator
– Cybernetics Core
Continue into three Gateways, 2 Assimilators, Zealot / Sentry until you expand

 In any of these scenarios aside from the six pool reset the game should continue into a normal midgame. Other builds outlined here will discuss where to take the forge fast expand because unless stated otherwise most protoss v zerg builds will revolve around the forge fast expand.

What next?